Category: Games

Halo 2 Review

Editor’s Note: Halo 2 was released on the Xbox on November 9, 2004. Thus, I will be treating this review as if I am reviewing it in 2004. All comments are made in regards to the standards of that time period, as I don’t believe it is fair to review an older game in comparison to the standards of today unless I am doing so in retrospect.

Halo: Combat Evolved for the Xbox is one of the greatest First Person Shooters ever created and is perhaps the best launch title a system could ever hope to receive this side of Super Mario 64. Many believe that without this one game, the Xbox brand would not exist as it does today. It demonstrated that the First Person Shooter genre could be done, incredibly well at that, on consoles. College dormitories and apartments across the nation were host to countless Halo LAN parties because Halo is, without question, one of the best multiplayer experiences you’ll find on a console even after all this time. That alone is quite an impressive pedigree to live up to. While Halo 2 isn’t without its faults and does fall short in some areas, there’s no doubt that this is an excellent sequel.

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For nearly four years, Ubisoft had been hard at work on Splinter Cell: Conviction. Originally unveiled as a very different game from what the Splinter Cell series has represented in games prior, Splinter Cell: Conviction was a very intriguing change to the established Splinter Cell formula, forcing former secret agent Sam Fisher to hide in plain sight, using improvised weaponry and tactics to outwit or avoid his opponents. Unfortunately, the game was taken back to the lab and re-tooled significantly, resulting in a game that’s very much unlike the initial concept and more akin to a third person shooter with tacked on stealth aspects. The end result released earlier this year on the Xbox 360and PC is a game that, while decent, seems like it could’ve been so much more.

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Editor’s Note: This is a new feature I’m starting in which I give judgments on games that I’ve played for only a couple of hours. While this idea may seem similar to first impressions or previews, it’s definitely not. Why? Because I said so.

Anyway, a game is meant to grab the player within the first couple of hours of play and keep them hooked until its conclusion, right? So, I’m here with little anecdotes and impressions of my first few hours of play to tell you, my faithful readers, whether or not a game has done so. Now for the disclaimer: these are not reviews and are not meant to be taken as such. They are merely my opinions on the first couple hours of play and nothing more. Now, enough of the explanations. Let’s get into the meat of this article.

Over the previous weekend, Stardock, the developer of Sins of a Solar Empire, had a nice sale on the game through their Impulse Digital Download service, for only $3.99 plus tax. Since I passed on this back when it released back in 2008 and having more than a passing interest in the real time strategy genre, I decided to buy it. The way I figured, if I played it once and never played it again, I only wasted 4 bucks. Thankfully though, I have been enjoying my time with the game thus far.

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I’ll admit it; I’m not a huge fan of fighting games. I’ve never been a fan of memorizing long lists of combos and special moves for each of any one game’s roster of fighters, heck I’ve never been a fan of memorizing the combos for just my favorite characters. Thus, I’ve always been what is commonly referred to as a “button masher”, mashing buttons at random on my controller and hoping that whatever combination of buttons I pressed would result in something good happening on the screen. Oh, and blocking pretty much doesn’t exist to me. After all, why block when you can attack?  Sure, this isn’t the greatest strategy in the world and skilled players can counter it without breaking a sweat but it’s entertaining enough, depending on the game. Despite all of that, something about the fighting genre has always intrigued me and when Super Street Fighter IV was released, at a lower than average price to boot, I decided to give it a shot.

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Continuing from the first half of my Halo: Reach beta impressions, I am going to run down the various game modes that were included in the beta as well as give my thoughts on the new maps showcased in the various modes. So, without further delay, check out the rest of my Halo: Reach beta impressions.

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