Category: Impressions

Editor’s Note: This is a new feature I’m starting in which I give judgments on games that I’ve played for only a couple of hours. While this idea may seem similar to first impressions or previews, it’s definitely not. Why? Because I said so.

Anyway, a game is meant to grab the player within the first couple of hours of play and keep them hooked until its conclusion, right? So, I’m here with little anecdotes and impressions of my first few hours of play to tell you, my faithful readers, whether or not a game has done so. Now for the disclaimer: these are not reviews and are not meant to be taken as such. They are merely my opinions on the first couple hours of play and nothing more. Now, enough of the explanations. Let’s get into the meat of this article.

Over the previous weekend, Stardock, the developer of Sins of a Solar Empire, had a nice sale on the game through their Impulse Digital Download service, for only $3.99 plus tax. Since I passed on this back when it released back in 2008 and having more than a passing interest in the real time strategy genre, I decided to buy it. The way I figured, if I played it once and never played it again, I only wasted 4 bucks. Thankfully though, I have been enjoying my time with the game thus far.

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Continuing from the first half of my Halo: Reach beta impressions, I am going to run down the various game modes that were included in the beta as well as give my thoughts on the new maps showcased in the various modes. So, without further delay, check out the rest of my Halo: Reach beta impressions.

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Introduction

The Halo: Reach beta has come and gone and now exists in the memory of hundreds of thousands (if not millions) of Halo fans worldwide. I, of course, played quite a bit of the beta and now I’m here to give you my impressions of what I experienced in my time with the game. True enough, players were granted such a small glimpse into what Halo: Reach will offer when it releases in the fall of this year but what was on display here was more than enough to get excited for. What I experienced in my short time with the beta was also more than enough for me to be able to safely say that Halo: Reach will be one of the best multiplayer games released this generation.

A lot of fuss has been made about the new additions to Halo: Reach since the unveiling of the first multiplayer trailer and a lot of people have been quick to make snap judgments about it based solely on that trailer, calling Halo: Reach “Halo 3 with jetpacks”. Well, let me be the first to tell you that that is not true in the slightest. This doesn’t mean that Halo: Reach feels completely different from its predecessors because it doesn’t, it is a Halo game through and through but the new additions make it feel fresh and alive in ways that Halo 3 wasn’t.

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From the moment the KFC Double Down was announced, I decried it as a monument to American gluttony and obesity. When I saw pictures of it, I couldn’t believe it was real. I couldn’t fathom how KFC could come up with the concept of a “sandwich” made out of two pieces of chicken instead of bread, two slices of bacon, two slices of pepper-jack cheese and some sort of special sauce, much less approving such a sandwich for release on an unsuspecting American populace.

Nevertheless, my better judgment took a backseat earlier today when, on my way home from class, I stopped at a local KFC and ordered a Double Down. I figured this was one of those things in life that I would regret not at least trying once and even if I never ordered it again; I’d be able to say I ate one. So, when I arrived home and took my Double Down out of the paper bag, I picked up the sandwich and braced myself, practically feeling my arteries closing in my chest before I took that first bite.

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About a month ago, I bought the Kanen KM 92 IEMs for about $6 with free shipping out of sheer curiosity. When I placed my order, I was quite wary of them, half expecting to want to throw them out the instant I placed them in my ears and started listening to music. Surprisingly, when I did just that, I found that was actually enjoying myself. After allowing these to burn in for 20+ hours by plugging them into my iPod and putting it on shuffle mode when I went to sleep the day I received them and listening to them on and off throughout the days after, I have to say, I’m impressed.

Read the rest of these impressions at Musical Musings