Category: Impressions

For a long time, I’ve been a fan of the Splinter Cell franchise. I remember opening a copy of Xbox Magazine and playing the exclusive demo for the original Splinter Cell on my Xbox and immediately hating it because I couldn’t run around, guns -a-blazing, like I originally thought. Then, slowly but surely, after many replays of that same demo, I warmed up to the stealth aspects of the game. I began to enjoy moving through the shadows, stalking my prey silently before moving in for the kill. I began to relish that moment of conquest when I’d lured a hapless soldier into the darkness and grabbed him, placing him into a tight chokehold and interrogating him, later knocking him out and moving on, either to my next objective or, to the next target as I slowly and methodically eliminated my adversaries one by one until a room was cleared. I received the original Splinter Cell game for Christmas and because of my time with the demo; I was instantly a fan, eventually buying every successive Splinter Cell game in the series and being increasingly impressed by each one.

That was until Double Agent came out.  It was still entertaining but it lacked that special something that Splinter Cell had delivered before. The missions didn’t really grab me like I had expected them to and the mini-missions in between operations in which you skulk around the JBA complex performing tasks for the JBA and building dossiers for the NSA were often quite boring. Still, it was a good game that, for the most part, allowed Sam to do what he does best, stick to the shadows and take out his targets stealthily or merely avoid them entirely. Now the demo for Splinter Cell: Conviction has been released and I don’t know how to properly express myself except by asking…what the hell has Ubisoft done to Splinter Cell?

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Let me start by saying hello world, I’m Skittles McGee. I noticed Game mention he’s the only one who contributes to the site and I was like “‘ey man. Lemme help you with that”. So, for my first contribution, lets talk Final Fantasy XIII.

Final Fantasy XIII is the latest entry in the main series, appearing on both the Playstation 3 and Xbox 360. In particular, I will be commenting on the Playstation 3 version, as that is the version I purchased.

So, where to begin? I think one of the big things FFXIII has going for it that everyone is aware of is the graphics. For months if not years, gamers were hyped about the “1080p cutscenes” and “fancy graphics”. Let me start by saying, that hype was not unfounded. Graphically, the game is beautiful. One of the opening cutscenes shows Snow and Serah watching fireworks, nothing really special. But the color, the lighting, animation, all of it, was so expertly crafted it became something interesting to watch. It was practically mesmerizing. Without any doubt in my mind, FFXIII delivers on the graphics front. That is unquestionable.

Now let’s get down to the important stuff: the gameplay. One thing you’ll notice right away is that FFXIII is more streamlined than previous iterations. Is this a bad thing? Depends on point of view. On one hand, its fairly possible to simply use “auto-battle” for most of the game. But that is optional (I’d like to note I rarely use it). On the other hand, there’s a great sense of fluidity to the battle system and it manages to make it feel less like using a menu and more like directly controlling your character. Personally, I like that. I like that a lot.

New to the battle system is also the Paradigm Shift, essentially letting characters change “jobs” in the middle of combat. Using the right combination of paradigms is crucial in battle and it provides some depth to the strategy used in combat.

One of the big issues that’s been discussed about FFXIII is that the game is very linear. In actuality, that’s not always true. There are parts that are nothing more than a straight path but I have often found myself wandering off the beaten path to gather items and fight battles. The game is more linear in the fact that (so far) you have no control over what region you explore. In some ways, this is a benefit, however. By doing this, the game’s pacing is kept moving. So far there hasn’t felt like a slow or dull moment. Well, aside from the beginning dungeon that is.

The soundtrack of the game is fantastic, and the battle theme is one of the best yet. It’s difficult to keep it from getting stuck in your head. The voice actors also do a good job for the most part, given the kind of writing they have to work with.

All in all, FFXIII is a fantastic RPG. Not for a moment have I regretted buying this game. Is it all that we expected it to be? In some ways, yes. In other ways, no. Is it a disappointment? My judgment on that…

…no.

Headphone amps are pretty much standard equipment in the setups of audiophiles everywhere. Over the past few weeks, I’ve been doing a lot of research on headphone amps and come across a number of different amps in all shapes and sizes but the one type of amp that piqued my interest was the “CMoy” amp. This type of amp, designed years ago by Chu Moy is an unconventional but powerful amp design that can be made by anyone with the right parts and a soldering iron. Well, I don’t consider myself one of the handiest of guys with a soldering iron at the moment so, instead of taking a chance and trying to build one myself, I decided to buy one that had been pre-made from a company called JDS Labs. After a few hours of listening, I’m impressed.

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Since I got my RE0s and I started going to Head-Fi, I’ve been…experimenting with a number of different headphones/earphones and listening to the various sound signatures these devices create. In the short time since I received my RE0s, I’ve heard (of course) the RE0s the V-Moda Vibes, MEElectronics M9Ps, Koss KSC75s (with some light modifications) and one of the only things I haven’t yet heard is an IEM with a balanced armature speaker. Well, a few nights ago, I happened to be browsing eBay for some reason and in that time, I came across the Altec Lansing Backbeat Pro IEMs.

The auction I happened upon was open-box and on sale for about $16. I did some research on them and saw that the MSRP was about $100 but they were retailing at most online retailers I saw for about $30. Apparently, Altec Lansing has a number of IEMs on the market and many of them are simply rebranded versions of IEMs from Ultimate Ears with the Backbeat Pros being Altec Lansing’s version of the Super.fi 4 IEMs from Ultimate Ears. After doing a little more research into the sound quality, I said “what the heck” and ordered them. Shipping was strangely fast for USPS and I received them early Saturday and went about putting them through their paces after watching a movie (The Hurt Locker, great film by the way).

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Early last week as I was browsing the forums at Head-Fi, I was alerted to a discount special by MEElectronics, a small California-based manufacturer of various gadgets such as DAPs and IEMs. Having read a few reviews on their more popular IEMs, the $40 M6 and the M9, which apparently uses the same dynamic driver and retails for about $20, I looked over their product lineup and settled on the slightly more expensive M9P, which comes with a built-in inline microphone which I figured I could use for making Skype calls with my iPod Touch. Yesterday (after a few shipping gaffes by USPS), I received my M9Ps and immediately gave them a listen straight out of the box.

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